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Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints?
As a Senior Rigging Tech Artist on an Unannounced Incubation Project, you’ll bring iconic characters to life from prototype through production for a completely new world at Bungie. Your ability to craft exceptional character rigs and efficient art workflows will delight animators and contribute to the best-in-class action experience that defines all Bungie games.
As a member of our tight-knit art team, you’ll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Your understanding of animation and technical constraints will enable you to deliver functional and innovative rigs without an established pipeline during prototyping, and then to help us build that pipeline for production. Most importantly, you will work with a fun, diverse, and passionate cross-discipline team devoted to building a new universe from scratch at Bungie.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
REQUIRED SKILLS
NICE-TO-HAVE SKILLS
International FTE employees receive competitive benefits.